I just came across some videos of the demo, this is awesome. Any chance the game is still in development? It doesn't look like it, but I can hope, right?
Great setting, textures, modelling, spooky enemies and fantastic atmosphere compensate for somewhat awkward controls. Bonus points for not using the pivot camera too much! I'd love to see more than this demo...!
This was great! Its been a long time since I've handled tank controls. I think if you add some sort of glow or marker on items (like the bathroom sink) it would be helpful. I like the monster design!
I liked it, but it was way too dark to complete the puzzles. It seems like there was a graphical glitch (everything had this black fuzz on it and I could see enemies through a certain door)
Paracusia reminds me when I was a kid playing Silent Hill on the PS1 how gritty and, a bit scary at times with weird camera angles and, noir style art.
This is pretty fucking mint dude. I love how exploitative you make the fixed camera angles where many of the decisions of framing and the way the camera follows the player when you do the tracking cam feel as if they are selected specifically to elicit the most anxiety out of a player exploring the environment for the first time. Many times in your demo I was absolutely chilled just because of the dark ends of hallways and other tricks where you think something might be over there in the darkness and/or just out of frame. The sound design combined with the use of ambience (sounds, music, lighting and environments) absolutely nail that nonsensical dream like uncanny feeling that you can only get from certain games like Silent Hill. What story that was in the Demo got me really interested in what the full game might do as well, With bizarre events happening in this little out of the way theater. I also enjoyed playing through the demo a second time on hard and seeing alternate enemy placement and events that don't happen in the normal difficulty as well as a scarcer ammo supply. I had to actually develop a kind of route and juke almost all of the enemies to conserve ammo which is always fun once you learn more about enemy behavior. On my second play through I actually realized that the enemies react to how much sound you make and you can sneak up on them if you walk slowly, having knowledge of that completely changed my play-through and play style. Good stuff.
The only bug I came across is that when you are in the crawling hole animation the enemies are able to attack you during your animation, this resulted in a funny glitch where I had the game over screen displayed for me but then in the next moment I was on the other end of the hole perfectly fine.
boy, does this unnerve me. i absolutely adore the overall look of the game and goddamn is the ambience/audio direction perfect. the gameplay and visuals really do throw me back to the psx era, and the SFX are all so lovely. brilliant atmosphere, really kept me feeling very uncomfortable. all in all, great work!!
i thought i'd type out some thoughts/things i noticed!
things i thought might be intentional -player can still be hurt while climbing through the hole in the wall -in some rooms/zones time feels as though it's been sped up
little things: -maybe assign ESC to leave the inventory menu? just something i kept accidentally doing! -while mashing the E key to enter a room only finding it to be locked/blocked, the prompted messages stacked over each other and wouldn't let me move unless i dismissed them all! EDIT: -allow us to skip cutscenes;; -can still open the inventory screen during cutscenes
i loved this and i really truly cannot wait for more. youre extremely talented and I'll be waiting with bated breath for updates/a full version!! those things are definitely going to be in my dreams tonight :'D
Someone told me to delete the game and reinstall it. It does work now. Must be a glitch, it started before the .NET 3.5 stuff was finished downloading and installing as a feature.
Can't get it to work on Windows 10 x64, have everything install that it requires. I get to the title screen in letterbox mode and I can't select options or anything, not with a cursor via keyboard nor the mouse. Just sits there with the background of a grainy street light lit street.
This was phenomenal! I encountered a couple of bugs where the game crashed, but it looks like you've updated the game since I downloaded mine, so it's probably fixed by now. The ambiance was awesome. I loved the sounds and atmosphere of the theater. The models and overall low-poly style of the game was what originally hooked me in and it definitely lived up to expectations. The controls and camera angles were awesome and really made the difficulty of a couple parts pretty harsh (which is awesome). I loved the plot and eeriness of what was going down in the theater. I definitely didn't expect the game to end like that. I can't wait for more!! Thanks so much for making this!
I love the throwback nostalgia you have in the game. Out of curiosity, will you be doing another game that takes the style and controls from the original Silent Hill?
Really love the style you got going for this game! It's really refreshing and different :D Enjoyed playing a lot so I hope you keep up the great work and complete this gem of a horror game :)
Ahaha. This is so amazing dude. This is the real deal! Yeah it has some bugs, but I'm surprised the switch puzzle actually resets when you get out of the room and re-enter.
Seriously though, this is very, very good. I really hope you get to finish this, get all the help you need and keep this level of quality. It really kicks the drek that is the indie-horror scene in the ass.
Consider already one sale, and a bit of a support from me. :)
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I just came across some videos of the demo, this is awesome. Any chance the game is still in development? It doesn't look like it, but I can hope, right?
Great setting, textures, modelling, spooky enemies and fantastic atmosphere compensate for somewhat awkward controls. Bonus points for not using the pivot camera too much! I'd love to see more than this demo...!
Added to our indie games list on Fixed Camera Appreciation Society!
I really hope this game is still being worked on
is this still being worked on?
This was great! Its been a long time since I've handled tank controls. I think if you add some sort of glow or marker on items (like the bathroom sink) it would be helpful. I like the monster design!
Show post...
I LIKE ..THIS GAME IS DEAD OR ALIVE?
I really hope this gets finished. Best horror game I've played since the PS2 era and it's only a demo.
Any updates soon?
Survival Horror для Русских Пацанов!!!
Welp, seems like it's temporarily dead...
This was a great demo, I can't wait for the full release!!
Is there any way you can add a setting to lower the graphics? or make the window smaller? I really want to play but i can because of the low fps
I liked it, but it was way too dark to complete the puzzles. It seems like there was a graphical glitch (everything had this black fuzz on it and I could see enemies through a certain door)
This is pretty fucking mint dude. I love how exploitative you make the fixed camera angles where many of the decisions of framing and the way the camera follows the player when you do the tracking cam feel as if they are selected specifically to elicit the most anxiety out of a player exploring the environment for the first time. Many times in your demo I was absolutely chilled just because of the dark ends of hallways and other tricks where you think something might be over there in the darkness and/or just out of frame. The sound design combined with the use of ambience (sounds, music, lighting and environments) absolutely nail that nonsensical dream like uncanny feeling that you can only get from certain games like Silent Hill. What story that was in the Demo got me really interested in what the full game might do as well, With bizarre events happening in this little out of the way theater. I also enjoyed playing through the demo a second time on hard and seeing alternate enemy placement and events that don't happen in the normal difficulty as well as a scarcer ammo supply. I had to actually develop a kind of route and juke almost all of the enemies to conserve ammo which is always fun once you learn more about enemy behavior. On my second play through I actually realized that the enemies react to how much sound you make and you can sneak up on them if you walk slowly, having knowledge of that completely changed my play-through and play style. Good stuff.
The only bug I came across is that when you are in the crawling hole animation the enemies are able to attack you during your animation, this resulted in a funny glitch where I had the game over screen displayed for me but then in the next moment I was on the other end of the hole perfectly fine.
boy, does this unnerve me. i absolutely adore the overall look of the game and goddamn is the ambience/audio direction perfect. the gameplay and visuals really do throw me back to the psx era, and the SFX are all so lovely. brilliant atmosphere, really kept me feeling very uncomfortable. all in all, great work!!
i thought i'd type out some thoughts/things i noticed!
things i thought might be intentional
-player can still be hurt while climbing through the hole in the wall
-in some rooms/zones time feels as though it's been sped up
little things:
-maybe assign ESC to leave the inventory menu? just something i kept accidentally doing!
-while mashing the E key to enter a room only finding it to be locked/blocked, the prompted messages stacked over each other and wouldn't let me move unless i dismissed them all!
EDIT:
-allow us to skip cutscenes;;
-can still open the inventory screen during cutscenes
i loved this and i really truly cannot wait for more. youre extremely talented and I'll be waiting with bated breath for updates/a full version!! those things are definitely going to be in my dreams tonight :'D
For a PS1 styled game, it shouldn't be this unoptimized. I can barely get 1 frame.
specs?
OS: Windows 10: Home Edition (64bit)
CPU: Intel Core i5 @ 3.2 GHz (4 CPUs)
RAM: 8GB
VRAM: 128MB
Resolution: 1440x900 (60Hz)
GPU: Intel(R) HD Graphics
DirectX Version: 12 (All Acceleration Features Enabled.)
Direct3D DDI: 10
Few little issues but a really good foundation!
Such a great demo, can't wait to see more!!! ♥
Someone told me to delete the game and reinstall it. It does work now. Must be a glitch, it started before the .NET 3.5 stuff was finished downloading and installing as a feature.
Can't get it to work on Windows 10 x64, have everything install that it requires. I get to the title screen in letterbox mode and I can't select options or anything, not with a cursor via keyboard nor the mouse. Just sits there with the background of a grainy street light lit street.
Hi, Noids! Detective Don William in "Paracusia (Demo)". Better watch it, you Whipper-Snapper!
Made a video
This was phenomenal! I encountered a couple of bugs where the game crashed, but it looks like you've updated the game since I downloaded mine, so it's probably fixed by now. The ambiance was awesome. I loved the sounds and atmosphere of the theater. The models and overall low-poly style of the game was what originally hooked me in and it definitely lived up to expectations. The controls and camera angles were awesome and really made the difficulty of a couple parts pretty harsh (which is awesome). I loved the plot and eeriness of what was going down in the theater. I definitely didn't expect the game to end like that. I can't wait for more!! Thanks so much for making this!
I love the throwback nostalgia you have in the game. Out of curiosity, will you be doing another game that takes the style and controls from the original Silent Hill?
Really love the style you got going for this game! It's really refreshing and different :D Enjoyed playing a lot so I hope you keep up the great work and complete this gem of a horror game :)
Ahaha. This is so amazing dude. This is the real deal! Yeah it has some bugs, but I'm surprised the switch puzzle actually resets when you get out of the room and re-enter.
Seriously though, this is very, very good. I really hope you get to finish this, get all the help you need and keep this level of quality. It really kicks the drek that is the indie-horror scene in the ass.
Consider already one sale, and a bit of a support from me. :)
thanks so much!
Pretty fantastic, but it did seem to get very buggy in the later stages of my playthrough.
I'd love to see the rest of this with a few tweaks and fixes. I'll keep my eye on this one.
Great game!!!
Interesting controls and graphics!!!
Really cool game! Reminds me of resident evil or silent hill. The graphics are pretty low (but in a good way) and the atmosphere is very ominous.
I only have two comments to make.
1. your character looks like a demon, i don't know if this is on purpose or not.
2.shooting is quite difficult.
Other then that, it's a great game.